Command and Conquer Generals Now on macOS and iOS
Executive Summary:
- Command and Conquer Generals has been ported to macOS, iPhone, and iPad using Fable.
- The port is based on EA’s GPL v3 source release via fbraz3/GeneralsX.
- The game features tap-select, drag-box, long-press deselect, two-finger scroll, and pinch zoom controls.
The Internet’s Verdict: 70% Hyped, 30% Skeptical
Background
The porting process was guided by a model to do a mass conversion, with some users expressing concerns about the AI-generated text style.
IMHO, this is an actual good use of what sounds like a person guiding a model to do a mass conversion. Although, I wish the porting docs were a little wordsmithed by a human, the AI generated text style is grating.
Technical Details
The port is built on EA’s GPL v3 source release via fbraz3/GeneralsX, which did the heavy lifting of the macOS/Linux port.
> Built on EA’s GPL v3 source release via fbraz3/GeneralsX (which did the heavy lifting of the macOS/Linux port — this fork adds the iOS/iPadOS port and a set of engine fixes).
Some users are interested in applying these techniques to other games, such as Emperor: Battle for Dune.
I wanna know if these techniques would be useful for Emperor: Battle for Dune (2001). It’s the first 3D RTS by Westwood Studios, predating C&C Generals by just a couple years.
Focus Keyword: C&C Generals